The Information Society has been linked to a series of technological advances that aim to improve our quality of life. However, aging is the band more reluctant to use mobile and Internet, so that the progress made to help the elderly to live independently and stay active longer may not achieve its objectives.
How can the homes of the elderly overcome the digital divide to which the elderly seem doomed? A good starting point is to enable computer rooms adapted to the physical and functional needs of users.
There is a IMSERSO technical body called CEAPAT, which supports and participates in applied technology programs for the elderly. On their website you can view a demonstration unit, which provides guidelines on setting up the equipment and support to facilitate access, depending on the disability, whether physical, visual or hearing impairment.
Once equipped computers, the residence should encourage older people to navigate without fear. This is achieved from the implementation of courses that consist of simple exercises that stimulate their memory and help them enhance their skills through play.
A good option is the computer games accessible to the elderly. On September 13 Popcap Games published a study detailing tangible benefits among the population over 50 years. 50% of the players of Bejeweled Blitz, a very simple puzzle game from Facebook, sharpened their skills in carrying out everyday tasks. Another 23% said they had increased their speed in daily routines after playing.
Studies like the above prove the validity of console gaming as a source of rehabilitation and improvement of quality of life.
Also, centers need effort in taking new technologies that positively impact residents. First came the tele-home care services, but there are countless applications for smartphones and tablets that can help monitor the health of those admitted. The Times, for example, has highlighted the Phone Flu, which allows you to track potential epidemics after the introduction of patients' symptoms.
For a long time, the singularities of the senior population were not taken into account by software companies for their lower purchasing power and lack of familiarity with the technology. Fortunately, the outlook has begun to change, since from the European Union has adopted several regulations to support an information society accessible to all. And the homes of the elderly have to build on this momentum.
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